If you ask Maddie Messer, Temple Run is one of the most exciting mobile game apps around. It features a character racing through swamps and forests, trying to outrun a pack of crazed monkeys.
But until recently, the game had a serious problem, according to Maddie, 12. She usually had to play as the boy character, Guy Dangerous, who came free with the app. That’s because the girl character cost $1—unless Maddie purchased her with in-game credit, which often took her days of play to earn.
“It didn’t make any sense to me,” the seventh-grader tells JS. “You don’t have to pay to be the boy.”
Maddie did some research, and she found that Temple Run was hardly the only game app that charged for female characters. Inspired to take a stand, she wrote an op-ed about her findings for The Washington Post, one of the best-known newspapers in the world.
Widely shared on social media, Maddie’s essay quickly attracted millions of readers around the globe. In response, several game makers, embarrassed by the negative publicity, have started to offer more female characters for free. It’s one of many recent changes in the gaming industry spurred by women and girls speaking out against the inequalities they say exist in the gamer world.