STANDARDS

Common Core: RH.6-8.1, RH.6-8.8, RH.6-8.9, RI.6-8.8

C3 (D2): Civ.10.6-8

NCSS: Science, technology, and society

Game Changer

How a 12-year-old girl is helping level the gamer playing field

PHOTO CREDIT: Aaron Dyer; Courtesy of Imangi Studios (Temple Run)

If you ask Maddie Messer, Temple Run is one of the most exciting mobile game apps around. It features a character racing through swamps and forests, trying to outrun a pack of crazed monkeys.

But until recently, the game had a serious problem, according to Maddie, 12. She usually had to play as the boy character, Guy Dangerous, who came free with the app. That’s because the girl character cost $1—unless Maddie purchased her with in-game credit, which often took her days of play to earn.

“It didn’t make any sense to me,” the seventh-grader tells JS. “You don’t have to pay to be the boy.” 

Maddie did some research, and she found that Temple Run was hardly the only game app that charged for female characters. Inspired to take a stand, she wrote an op-ed about her findings for The Washington Post, one of the best-known newspapers in the world.

Widely shared on social media, Maddie’s essay quickly attracted millions of readers around the globe. In response, several game makers, embarrassed by the negative publicity, have started to offer more female characters for free. It’s one of many recent changes in the gaming industry spurred by women and girls speaking out against the inequalities they say exist in the gamer world. 

PAY TO PLAY?

Courtesy of Imangi Studios

GIRL POWER: Players used to have to pay to be Scarlett Fox, the female avatar in the hit mobile game Temple Run. Now players can be Scarlett for free, as with the male character. 

Maddie says that her research shows how frequently video games shortchange female players. With her parents’ permission, she downloaded 50 of the most popular iPhone game apps. Then she spent a few weeks playing them to determine the gender breakdown in each game, recording her results in a spreadsheet.

While nearly all of the apps offered a boy character, only about half featured a girl. Of those, just 6 games included a free girl character, compared with 37 games that offered a free boy character. Maddie determined that among the games selling a female character, the females cost $7.53 on average, even though the average price of the apps themselves was just 26 cents.

“It bothered me,” Maddie says. “It implied that boys and girls aren’t equal.”

"EVERYONE IS PLAYING"

Courtesy of family

Maddie Messer

Why are female avatars more likely to cost money than male characters? According to regulators in the gaming industry, some game makers provide male avatars for free because it’s widely believed that their apps are played mostly by boys. Female avatars are often grouped with other in-game add-ons and features that players can purchase, such as weapons and superpowers.

However, though males once made up the vast majority of U.S. gamers, today 44 percent of players are female, according to the Entertainment Software Association. Experts say that the figure has grown as opportunities to play games on mobile devices such as smartphones have increased.

One side effect of the gaming industry’s changing demographics is an increase in online harassment and threats toward some female gamers by a small group of male gamers. Officials suggest that these males feel threatened that females are stepping on “their” turf.

“The entire world around [male gamers] has changed,” Kate Edwards, director of the International Game Developers Association, recently told The New York Times. “Whether they realize it or not, they’re no longer special. . . . Everyone is playing games.”

THE FUTURE OF GAMING

Aaron Dyer

Most gamers do think that there’s plenty of room in the industry for both genders. When the makers of Temple Run read Maddie’s essay, they contacted her with a promise—that they would stop charging for the female character. 

The game’s co-creator, ­Natalia Luckyanova, of Raleigh, North Carolina, claims any discrimination against female players was unintentional. “We realized Maddie had a point,” Luckyanova says. “It was the kick in the pants we needed to say, ‘We should fix it.’ So we did.”

Since Maddie’s essay was published, other game makers have also stopped charging for female characters. One company even created a character based on Maddie. Her avatar is a noodle-delivery girl who drives a flying scooter in the iPhone game Noodles Now.

When Maddie isn’t playing the game—as herself, of course—she’s planning other ways to research the gaming industry. She also has advice for kids and teens who want to take action when they feel something isn’t right: “Make sure you’ve got facts to back up your theory, and then make sure you’re right,” Maddie says. “After that, know that you’re right.” 

CORE QUESTION: In addition to writing essays, what are some other things people can do to inspire positive changes in their communities?

Text-to-Speech